= Tracks =
Overview of Console Game Development (Nintendo DS/PSP)
Speaker: Wutipong Wongsakuldej
Track: Technical
This session discusses the overview of Console Game Development and covers the Nintendo DS and the PSP (PlayStation Portable) system. In addition to overview of the game development pipeline, additional highlights on other console issues such as imposing limits on memory usage, graphical pipelines, and other console nuances will be discussed.
Art Direction in Games – A Case Study
Speaker: Bordin Gumjudpai /Phakpoom Feungtong
Track: Art
This session discusses the art direction and management of content development on game development on the PC platform. The case study is based on the Tribhume project.
Speaker: Napan Jungpattanapreecha/Suphot Sawattiwong/Wasin Pirom
Track: Technical
As the cost of game development spirals, it is difficult to create a game up from scratch. Game Engines are tools that can be used to help lower development time by providing a game development pipeline that can assist game developers in realizing their vision. However with the bewildering amount of game engines in the market, it is difficult to pick a game engine for the team. In this session, the speakers will talk about their game engine they have chosen and discuss more about the related technical issues based on their experiences.